Procedure

The victor of the second great conflict was Kang (France)

Procedure

Postby David Yun on Thu Feb 12, 2009 6:02 pm

The players are as follows (a contact list will be emailed to each participant shortly):

Joel - England
Kang - France
Kodi - Italy
Vargas - Austria
Bill - Turkey
Steve - Russia
Mike - Germany

The current state of the game can always be found in the blog section here. The manual can be downloaded here. If you need a clear picture of the map, click here.

The first set of orders will be due on Wednesday, Feb. 18th, by 9pm. Thereafter, all turn orders will be due on Saturdays and Wednesdays by 9pm. In the event that retreat/disband/build orders are necessary, those are due within 24 hours of the governing turn (Sundays and Thursdays by 9pm).

If your orders are not in on time, your nation will be considered to be in civil disorder and will be adjudicated as such. Repeated instances of civil disorder may result in the player being replaced.

Orders must be clear and unambiguous. Last game, I gave a large amount of latitude, but I will be stricter this time around. For example, I saw a lot of these:

Army Munich to Bohemia
Army Silesia support Bohemia


That actually means that the second army is defending Bohemia from your attack. It should properly read:

Army Munich to Bohemia
Army Silesia support Army Munich to Bohemia


I'm not concerned about spelling errors or abbreviations; I just require that orders be clear.
"I want me some glory hole." --Jerry Jones
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Re: Procedure

Postby David Yun on Thu Feb 12, 2009 6:20 pm

I've also worked out the Treachery Index. The purpose of this Index is to determine the runner-up.

Any act of aggression toward another nation's units or territories is an Act of War, unless permission is explicitly granted by the defender in the Role Playing Thread.

Treachery Points are earned by:
1) Failing to Declare War one full turn in advance in the Role Playing Thread
2) Breaking a treaty
3) If another player can somehow clearly document your betrayal
4) If it's obvious to me that a betrayal has occurred

The levels of commitment a treaty can confer are:

1) Non-Aggression
2) Mutual Defense
3) Alliance

These treaties can be open ended, or with specific stipulations that can dissolve the treaty. Post them in the Role Playing Thread to make them official, along with any change in relationships, such as a Cessation of Hostilities. Breaking a Non-Aggression pact will earn you one (1) Treachery Point, two (2) Treachery Points for breaking a Mutual Defense treaty, and so forth.
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Re: Procedure

Postby David Yun on Thu Feb 19, 2009 5:50 am

All Spring 1901 information has been updated. No retreats/disbands are required. The next set of orders is due on Wednesday by 9pm.

[Edit: SORRY! I meant Saturday by 9pm.]
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Re: Procedure

Postby David Yun on Sun Feb 22, 2009 4:37 am

All Fall 1901 information has been updated. I need build orders from everyone by 9pm tomorrow (Sunday).
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Re: Procedure

Postby David Yun on Mon Feb 23, 2009 5:04 am

All Fall 1901 Build information has been updated. I need the next set of orders from everyone by 9pm Wednesday.
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Re: Procedure

Postby Kodi on Wed Feb 25, 2009 3:13 pm

So, wait, if we declare war and then attack someone we -don't- get treachery points, which makes sense. But, the most treachery points means that you get second place. So, my incentive for declaring war on someone the turn before and letting them know I'm attacking them is...?

Maybe there should be an honor index as well ;p
-Kodi
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Re: Procedure

Postby David Yun on Wed Feb 25, 2009 9:26 pm

Damn fine point. If there's a Diplomacy III, I'll have to give this more thought.
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Re: Procedure

Postby Kodi on Wed Feb 25, 2009 9:27 pm

Or you could just have two runner ups, the one with the most treachery points and the one with the least treachery points.
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Re: Procedure

Postby David Yun on Thu Feb 26, 2009 7:26 am

All Spring 1902 information has been updated. No retreat or disband orders are required. The next set of orders are due by 9pm Saturday.
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Re: Procedure

Postby Kodi on Thu Feb 26, 2009 4:31 pm

Not to be whiney, but my army in Rome looks like its in Naples on the picture ;p
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