We've got months to hash this out, but ESPN's fantasy site is rolling again and I wanted post my preliminary IDP and ST scoring settings. Suggestions and comments desired.
Solo Tackle - 1 (.5 for assist)
Tackle for Loss (Stuff) - 2
Sack - 4 (2 for 1/2 sack)
Pass Defended - 2
Interception - 6
Fumble Forced - 4
Fumble Recovered - 2
Safety - 8
Reasoning:
The tackle stat is the baseline for IDP scoring; 1 is natural. This means we end up with the less than aesthetic .5 points for assists. If this ever serves as a tiebreaker, terrific. We don't do ties, and the current 'home team wins' tiebreaker is admittedly fundamentally arbitrary. Stuffs for loss of yardage should be worth more than the standard tackle (double at 2).
[Tangent: regarding home field advantage. Maaaaaybe visiting teams should be penalized some points...thoughts? This wrinkle would also provide a reward for playoff teams achieving higher seeding, making that more meaningful.]
I want to reward sacks (and also stuffs), to make defensive linemen more relevant. (Most IDP systems result in tackle orientated linebackers dominating the scoring.) Sacks result in loss of down and significant loss of yardage (2 points per 1/2 sack).
I'm seeing a lot of IDP leagues only award 1 point for passes defended. But a PD is as good as a tackle for no gain. I'm going with 2 points to increase the value of defensive backs, especially elite cornerbacks which would otherwise get no play. This also further offsets the impact of LB tackle monsters. I remember this being the setting when Kang and I last played IDP, and it worked out fine.
I have interceptions tentatively at 6 points. This feels high from an intuitive perspective, but an INT is certainly more game breaking than a sack, and my thinking is that turnovers should be treated like touchdowns for defensive players. This does mean that a TAINT (touchdown after INT) results in 12 fantasy points. That is SUBSTANTIAL, but is a rare occurrence for any given individual player. I'm thinking that it's reasonable to equate this to an offensive player breaking off a 60 yard TD run or reception (which would result in 12 points).
I've split up those 6 turnover points for fumbles. 4 for the player that forces it, 2 for recovering. Fumble recoveries seem at least somewhat a matter of luck, and I want to emphasize the player who creates the opportunity. Of course, a fumble recovery can also lead to a touchdown for a total of 8 points.
8 points for a safety seems extreme, but I'm treating it as the 2 points put on the scoreboard plus the generation of a turnover. Again, like TAINTS, individual players rarely create safeties and I'm okay with the scoring bonanza of 8.